About

"

MEET YOUR

Artist

 

Andreas

Glad

 

 

Andreas works hard. He cares about what he's building. Whenever parachuted into any area, he moved the needle. Every level, mechanic or cinematic shot Andreas touched would suddenly come alive. It would look great. It would read in-game as what it was supposed to be. It would be within the technical budget. And yeah - it would look cool. - Eric Holmes, Design Director DICE

"

Andreas has spent the best part of the last decade making VFX for games. It is indeed the only real job he's ever had. After spending a few years in the UK working at Eurocom and Codemasters, he returned to Sweden to work on larger and more explosive games. Fast forward to 2016. He recently left DICE, where he was the associate lead VFX artist on 'Battlefield 1'.

 

 

He's currently engaged in teaching VFX techniques alongside his work with Partikel. This can be on Pluralsight, or by attending a presentation. Check out some samples under Resources!

 

If you want to read more about Andreas, check out these articles.

80 Level

CGSociety

Games Shipped:

10+

Years as a VFX artist:

8+

Specialties:

Finding simple solutions to hard problems

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